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Damage/Healing Inflicted Floating Number Indicators over Player/Monsters

Floating Combat Text

Problem to solve | Reason why?

Provide pertinent combat information while attempting to eliminate the need for UI side bars in order to keep the view port as large as is possible

Proposal

When damage is dealt or damage is recovered for any character the total amount dealt/recovered should float up from the character and be color coded as follows… Red:Physical Damage, Purple: Magic Damage, Green: HP Recovered

Edited by Beeman