Damage/Healing Inflicted Floating Number Indicators over Player/Monsters
Floating Combat Text
Problem to solve | Reason why?
Provide pertinent combat information while attempting to eliminate the need for UI side bars in order to keep the view port as large as is possible
Proposal
When damage is dealt or damage is recovered for any character the total amount dealt/recovered should float up from the character and be color coded as follows… Red:Physical Damage, Purple: Magic Damage, Green: HP Recovered
Edited by Beeman